record

Thesis Info

LABS ID
*removed* 00882
Thesis Title
Muscle Sanctum
Author
Yashwanth Iragattapu
2nd Author
3rd Author
Degree
MFA in Design and Technology
Year
2020
Number of Pages
44
University
Parsons School of Design - The New School
Thesis Supervisor
Harpreet Sareen
Supervisor e-mail
singhh AT newschool.edu
Other Supervisor(s)
Loretta Wolozin
Language(s) of Thesis
English
Department / Discipline
Design and Technology
Languages Familiar to Author
English
URL where full thesis can be found
drive.google.com/file/d/1id8VMxwATbQt1k5PdkQs01KUtZ1kdEi6/view?usp=sharing
Keywords
Fitness, Muscle workouts, Motion capture, Game design, Body tracking technology
Abstract: 200-500 words
Muscle Sanctum is an interactive visual interface system for novice fitness enthusiasts to learn about muscle workout exercises in a fun and effective manner. The project aims to gamify a routine experience such as working out and make it engaging for the users, leading to longer involvement with the experience. By making use of instructional design, game design and user experience design principles, the project creates a holistic environment for such workouts to take place. Motion capture and depth-sensing technologies are used to recognize and compare body movements in real-time and provide necessary feedback to the user while performing. Unlike fat burning exercises, these workouts have to be performed with focus and at a much slower pace; hence this system debunks the common notion of fitness being an energy induced fast pace workout. The ultimate goal of this project is to give the users necessary training in order for them to advance to the weights and machines section in the gym.