record

Thesis Info

LABS ID
00800
Thesis Title
Casual Creators: Defining a Genre of Autotelic Creativity Support Systems
Author
Katherine Compton
2nd Author
3rd Author
Degree
PhD
Year
2019
Number of Pages
684
University
UC Santa Cruz
Thesis Supervisor
Michael Mateas
Supervisor e-mail
michaelm AT soe.ucsc.edu
Other Supervisor(s)
Language(s) of Thesis
English
Department / Discipline
Computer Science
Languages Familiar to Author
URL where full thesis can be found
www.galaxykate.com/pdfs/kcompton-dissertation-casualcreators.pdf
Keywords
creativity, creativity support, generativity, interaction, computational creativity, user experience
Abstract: 200-500 words
Artists, musicians, writers and designers use tools to be creative, whether they are designing a personal opus or producing work for hire. There are many more people who are neither paid professionals nor historic geniuses, but who also enjoy being creative in a casual way. Can we design systems to help these casual users engage with their creative sides? In this dissertation, I define and describe a genre of systems, “casual creators”. Casual creators are interactive, generative systems in which the user explores a possibility space of artifacts, in a way that feels easy, pleasurable, and expressive. Casual creators do not provide the user with the total control of a “traditional” creativity tool like Maya or Photoshop. Instead, they empower the user with some combination of automation, generativity, surprise, or social/community features. Crucially, casual creators are not a genre of new systems, but a lens for looking at many existing (and emerging) systems that share these properties, including digital systems like Kid Pix and Spore, as well as non-digital systems like the Spirograph and Mad Libs. Contemporary creativity theory provides clues about where creativity hap- pens (‘environmental’ and ‘embedded; theories of creativity), and when creativity happens (‘flow’ theory, improv). These theories have already been used to design creativity-augmentation systems in the field of creativity support tools and computational creativity. This dissertation combines these theories of creativity with theories of interactivity and generativity, to anticipate and catalog common patterns that can be seen when a user is creatively exploring a generative space. The dissertation concludes with an initial set of ten patterns, including patterns that emerge from technical aspects of the system’s design and others that emerge from the system’s position in a social environment. Along the way, a couple hundred systems that are casual creators in some way are noted and analyzed. The primary contribution of this dissertation is the term "casual creators" (and its associated frameworks), which has been shown useful for understanding existing and new systems, and has seeded a community of practice around such systems.