record

Thesis Info

LABS ID
00713
Thesis Title
THE ROLE OF VIDEOGAM E GLITCH IN ADULT LEARNING
Author
Beatriz Albuquerque
2nd Author
3rd Author
Degree
Ed. D.
Year
2018
Number of Pages
287
University
Teachers College, Columbia University, New York.
Thesis Supervisor
Dr. Judith Burton
Supervisor e-mail
judithmburton AT gmail.com
Other Supervisor(s)
Dr. Richard Jochum
Language(s) of Thesis
English
Department / Discipline
Art & Education (Technology)
Languages Familiar to Author
English, Portuguese and Spanish
URL where full thesis can be found
media-proquest-com.eduproxy.tc-library.org:2443/media/pq/classic/doc/4325755767/fmt/ai/rep/NPDF?cit%3Aauth=Albuquerque+Mendes%2C+Beatriz+Dixo+Sousa&cit%3Atitle=The+Role+of+Videogame+Glitch+in+Adult+Learning&cit%3Apub=ProQuest+Dissertations+and+The
Keywords
Technology, Education, Adult, Art, Education, Glitch, Learning, Videogame
Abstract: 200-500 words
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding to unexpected technological errors. At the core of this study is the question of how encounters with arbitrary glitches can motivate and elicit critical thinking. Following a case study model, data were collected as the three subjects played SMW and encountered glitches. Questions regarding the (glitchy) game play experience were addressed in the first interview immediately following. The subjects were asked to create a visual essay and keep personal journals, which were gathered after 30 days, and a second interview at that time focused on the overall experience.