record

Thesis Info

LABS ID
00697
Thesis Title
St. George and the Dragon: Design and production of a cultural heritage museum installation using media archaeology
Author
Mercedes Felicia Brianne Said
2nd Author
3rd Author
Degree
Master of Arts (New Media)
Year
2018
Number of Pages
120
University
Aalto University
Thesis Supervisor
Professor Lily Diaz
Supervisor e-mail
lily.diaz AT aalto.fi
Other Supervisor(s)
Language(s) of Thesis
English
Department / Discipline
Department of Media (Media Lab) / New Media Design and Production
Languages Familiar to Author
English
URL where full thesis can be found
urn.fi/URN:NBN:fi:aalto-201803131690
Keywords
media archaeology, cultural heritage, new media, stereoscopic, installation, augmented reality
Abstract: 200-500 words
Media archaeology is a field of media research investigating new media cultures through material manifestations. Although often recognized as an approach to art, its use as an approach to design has not been fully explored. Media archaeology can be valuable because it offers alternative qualities of mediation, as a design palette, to that of prescriptive common media devices. This thesis describes a media archaeological approach towards the design of a cultural heritage media installation, exhibited at Häme Castle between April–December 2017, and produced as a collaboration between the National Museum of Finland (Kansallismuseo) and the Systems of Representation research group in the Department of Media at Aalto University in Finland. The installation displayed a multi-view stereoscopic (3D) digital reconstruction of a medieval sculptural scene of St. George and the Dragon, based on preserved, fragmented medieval sculptures from the museum’s archives. Four stereoscopic video viewers were synchronized to a rotating central physical display, affording visitors an effect of augmented reality, without the need for a mainstream augmented reality implementation. Though the work was time-limited and project-driven, the design approach achieved a well-integrated installation that was sensitive to the aims of an exhibition of sculpture within a cultural heritage museum: artistry, materiality, interpretation. This thesis therefore seeks to argue that media archaeological approaches to design can identify historical ideas that can be remediated into relevancy for new contexts, and, in spite of their historical connotations, foster engaging technological experiences for the contemporary audience, that are sensitive to the aims of an exhibition of cultural heritage.