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Thesis Info

LABS ID
00582
Thesis Title
Machinima: Between Narrative and Experimentation
Author
Fernanda Albuquerque de Almeida
2nd Author
3rd Author
Degree
Master
Year
2014
Number of Pages
119
University
University of São Paulo
Thesis Supervisor
Artur Matuck
Supervisor e-mail
arturmatuck AT gmail.com
Other Supervisor(s)
Language(s) of Thesis
Portuguese
Department / Discipline
Aesthetics and Art History
Languages Familiar to Author
portuguese, english, spanish, french, german
URL where full thesis can be found
www.teses.usp.br/teses/disponiveis/93/93131/tde-24042015-164451/pt-br.php
Keywords
Computer games, Contemporary art, Digital art, Experimental cinema, Hackers, Machinima
Abstract: 200-500 words
Since the first films accomplished in digital games in the 1990s, the concept of machinima has been associated to the conventions of classical cinema. Therewith, it fails to embrace the diversity of audiovisual works produced in interactive virtual environments. This study aims to contribute to a deepen comprehension of this concept, through an interpretative analysis of its experimental films and the specific bibliography. First, the association of machinima with classical cinema is evinced, through the presentation of the relevant films of its history and also through an analysis of the first theoretical publications. From this verification, the previous audiovisual practices and experimental movies accomplished in its first years are presented. The distance from narrative represented by the experimental works makes room for the identification of other features that may collaborate to a deepening understanding of the concept of machinima. The following features are presented and analyzed in relation to this idea: the performance, the intervention, and the record. This approximation is followed by the analysis of the films Formation (Difference and Repetition), by Baden Pailthorpe, 30 Seconds or More - One Animation a Day, by Victor Morales, and Abstract Livecoded Machinima (Missile Command), by David Griffiths. By emphasizing the experimental works, the goal is to evince the diversity of paths, between the narrative and the experimentation, to go through by the artists with machinima. Thus, its concept must include the plurality of these audiovisual productions.