Thesis Info

Thesis Title
The Characteristics of Contemporary Digital Interactive Art
Yu-Chuan Tseng
2nd Author
3rd Author
Number of Pages
National Chiao Tung University, Taiwan, Hsinchu
Thesis Supervisor
Wen-Shu Lai
Supervisor e-mail
wendylai AT
Other Supervisor(s)
Ming-Chuen Chuang
Language(s) of Thesis
Department / Discipline
Institute of Applied Arts
Languages Familiar to Author
URL where full thesis can be found
digital interactive art, Heidegger, cybernetics, 1960s, art and technology, characteristics
Abstract: 200-500 words
This dissertation employs Heidegger’s Philosophy of Technology, the instrumental definition of technology, and the essence of technology as its conceptual framework and Cybernetics as its theoretical basis to reexamine art and technology in art history and the direction of Western and Taiwanese digital interactive art research after 1990s from a new perspective. The author suggests that the analysis of art and technology activities in the 1960s can facilitate our understanding of the beginnings and concepts of and discussion surrounding digital interactive art. Also, in this context, the author suggests that all digital interactive art creation can be defined through three basic characteristics of cybernetics, namely: "programming, coding, and implementation," "randomness, automation, and generation" and "logic, procedures, and systems." These three characteristics are not only found in computer hardware and software, but also in (1) the context and execution of the creator’s thinking; (2) the procedures, logic, and process of work creation; and (3) the interaction, feedback, and perception between the viewer and the work. This dissertation proposes the existence of these three characteristics and their importance through the analysis of art and technology activities and discussion in the 1960s. Furthermore, works of artists and researchers both here and abroad are analyzed to exemplify the existence of the three characteristics of the digital interactive art works in an effort to provide alternative perspectives of thinking for digital artists and researchers.