record

Thesis Info

LABS ID
00458
Thesis Title
On Computational Ecosystems in Media Arts
Author
Rui Filipe Antunes
2nd Author
3rd Author
Degree
PhD
Year
2014
Number of Pages
221
University
University of London, United Kingdom
Thesis Supervisor
Prof. Frederic Fol Leymarie
Supervisor e-mail
ffl AT gold.ac.uk
Other Supervisor(s)
Prof. William Latham
Language(s) of Thesis
English
Department / Discipline
Computing/Arts
Languages Familiar to Author
English; Portuguese; Spanish; French
URL where full thesis can be found
Keywords
Computational Ecosystems, Animation, ALife, Evolutionary Art, Generative Art
Abstract: 200-500 words
This research is an exploration of issues surrounding the artistic production of Computational Ecosystems. A Computational Ecosystem is a system of agents designed to emulate, in the computer, biological systems where autonomous individuals are organized in a hierarchical food chain and interact by trading units of energy. This thesis maps out this field and examines the modes of production and functions of these systems. The central claim is focused on how the narratives normally associated with these systems and their functioning are two complementary, but separate entities. By virtue of considering these separately the computational ecosystem is argued to be an abstract generative engine for heterogeneity, spontaneity, and even novelty. It is contended that the set of methods of production developed by exploratory artists using these artefacts might be instrumentalized as generative methods for the animation of general purpose non-player characters in virtual worlds.