record

Thesis Info

LABS ID
00078
Title
Three-dimensional computer animation : Between tradition and artistic innovation
Author
Verónica CAMACHO CAMACHO
2nd Author
3rd Author
Degree
PhD
Year
2004
Number of Pages
University
UNIVERSITÉ PARIS 8 — VINCENNES SAINT-DENIS
Thesis Supervisor
Edmond COUCHOT
Supervisor e-mail
Other Supervisor(s)
Language(s) of Thesis
French
Department / Discipline
Aesthetics, Sciences and Technologies of Arts
Languages Familiar to Author
spanish, french and english
URL where full thesis can be found
coming soon
Keywords
Three-dimensional computer animation, numerical technologies, simulation, cinema
Abstract: 200-400 words
The three-dimensional computer animation is a complex and ambiguous technique resorting to innumerable models of digital simulation. From their technical vocation these images are able to simulate the near total of the traditional artistic techniques, while improving them, and much of artists used them in this direction. But these same techniques of simulation are also, at the same time, likely to propose to the artists new means able to change the conditions of artistic creation and to support the innovation. The assumption of this research rests on the idea that the digital simulation, particularly in the field of the three-dimensional computer animation, is at the same time able to enrich the already existing artistic practices and to reveal news of them. This mixed PhD thesis thus proposes to show the way in which these techniques imitate and innovate at the same time. The method employed rests on the observation and analyzes of a historical corpus of three-dimensional computer animated films.