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Thesis Info
- LABS ID
- 00381
- Thesis Title
- Superposed states: a mathematical model proposal for 3D games
- Author
- Marcos Cuzziol
- E-mail
- cuzziol AT perceptum.com
- 2nd Author
- 3rd Author
- Degree
- Ph.D.
- Year
- 2012
- Number of Pages
- 192
- University
- University of Sao Paulo
- Thesis Supervisor
- Gilbertto Prado
- Supervisor e-mail
- Other Supervisor(s)
- Language(s) of Thesis
- Portuguese
- Department / Discipline
- Visual Arts
- Copyright Ownership
- Marcos Cuzziol
- Languages Familiar to Author
- English, French, Portuguese
- URL where full thesis can be found
- Keywords
- games, artificial behavior, virtual reality, quantum mechanics, mathematical models
- Abstract: 200-500 words
- The behavior of 3D game’s characters is usually repetitive and predictable. In this work, it is estimated that this predictability is not due to an intrinsic limitation of the programming of these behaviors, but rather to the mathematical model applied for building the program. Through case studies, the most common model used in games is identified, and it’s shown that this model does not necessarily have to be followed. Examples of behaviors of game characters and other virtual creatures are presented as a demonstration that it is possible to create unpredictable and, at the same time, not random, but rather oriented to pre-established goals, behaviors merely from programmed instruction sequences. To evaluate an alternative mathematical model, a brief description of quantum mechanics is presented, as well as the implications that the development of this theory had on our understanding of the real. The work then presents proposals for the creation of a new mathematical model for 3D games, inspired by the Everett interpretation of quantum mechanics. Following, it’s shown how this new model could generate 3D games that adapts automatically to user-specific skills, and how this new model could facilitate the creation of truly interactive storylines.