record

Thesis Info

LABS ID
00422
Thesis Title
Perspective in Two Dimensions for Computer Graphics
Author
Elodie Fourquet
2nd Author
3rd Author
Degree
Ph.D.
Year
2012
Number of Pages
275
University
University of Waterloo
Thesis Supervisor
Stephen Mann
Supervisor e-mail
Other Supervisor(s)
Language(s) of Thesis
English
Department / Discipline
School of Computer Science
Languages Familiar to Author
English, French
URL where full thesis can be found
hdl.handle.net/10012/7325
Keywords
computer graphics, perspective, 2D/3D, Renaissance, composition, perception, projective geometry
Abstract: 200-500 words
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examines the perspective as practiced by artists, who develop the picture geometry within the planar surface of the canvas. Their approach is flexible, depth is simulated with planar composition as the primary geometry. Renaissance artists discovered construction methods to draw the foreshortening of realistic pictures: the construction of a tiled floor in perspective was fundamental. This thesis presents the framework, a computer program, I developed to create the perspective of pictures based on the geometry practices of artists. Construction lines on the image plane simulate the 3D geometry of the pictorial space; cartoons of foreground elements are manipulated in 2D within the picture perspective; projected shadows, examples of double projection, are also included. A formalism, reformulating algebraically the straight-edge and compass evaluations, generalizes the planar geometry that solves the challenge of depicting 3D. A revised Painter’s algorithm produces the occlusions between the picture elements from sequencing them from their definitions on the canvas.