Skip to content
Thesis Info
- LABS ID
- 00592
- Thesis Title
- Systemic Interaction in Computer Art: A-Memory Garden a teoretical and practical proposal in asthetic research
- Author
- Marília Bergamo
- E-mail
- marilialb AT yahoo.com
- 2nd Author
- 3rd Author
- Degree
- PhD
- Year
- 2015
- Number of Pages
- 180
- University
- Universidade de Brasília - UnB
- Thesis Supervisor
- Suzete Venturelli
- Supervisor e-mail
- suzeteventurelli AT gmail.com
- Other Supervisor(s)
- Language(s) of Thesis
- Portuguese
- Department / Discipline
- Instituto de Arte, Pós-Graduação em Arte
- Copyright Ownership
- None
- Languages Familiar to Author
- English
- URL where full thesis can be found
- repositorio.unb.br/handle/10482/18888
- Keywords
- Computer Art, Interaction, Aesthetics, Technology, System Theory
- Abstract: 200-500 words
- Interactivity between systems is a fundamental aesthetics question present in any work of computer art, but some works are particularly a group of techno-artificial autonomous individuals that compound by themselves an operational closure structure. Despite its closure, those systems are capable to establish communication in human computer interaction. This is the computer art model in which the study of agency is focus of this research. For this research, the concept of agency was developed through the design and concretization of an interactive system of art called A-Memory Garden compound of computer autonomous agents and through the aesthetical analyses of interaction data captured. The interactive computer system of art A-Memory Garden is compound of techno-artificial beings that concomitant evolve with the interaction with social human agents. On the interaction model of complex artificial non-artistic systems predominates a submission of techno-artificial beings to human beings, where any symptom of autonomy of technoartificial beings becomes a threat against a dominant being from a subdued one. In general, this thesis will present that the evolution of an aesthetics computer art system A-Memory Garden depends on a non-dominant and continuum interaction between technoartificial beings and social human beings. As a result, the interaction relationship in complex computer art systems is opposite to complex artificial non-artistic systems and agency of techno-artificial beings and social human beings is generally cooperative to ensure survival of this model of computer art. The central hypothesis is that this collaborative relationship not only contributes to the evolution of the complex computer art system, but also defines the interaction condition of it.